Hugely inspired by all things Diablo, Zelda and Quentin Mabille. I wanted a lot of detailed destruction that didnt repeat without sculpting everything uniquely, a larger diorama which give hints to a bigger world. Its a combination of larger modules with a base tiling texture and detail meshes added on top. For the tree I wanted to test some of speedtrees new tools but also went with a custom sculpted trunk for abit more of a feature piece.