'For when the planatary radiation makes the bugs extra big'
This is an Idea we have always wanted to start and build upon, building our own little mech world.
This was all modelled in blender, used Substance for generating styalised materials and Maya for all the rigging/animation. This was all intended to be real time so captured the movements in unreal 5 and stills were done in Marmoset
Jake Woodruff - modelling/textures/lighting
Kyle Moody - Rig/Poses/Animation