Kitbash machines: METAL SKIN PANIC

Worked up some kitbash pieces to push hardsurface complexity and continue to play with animation. I wanted to see how versatile a small set could be across different designs, I found a robust and strong blocking out phase helped to work out what could be shared and make sure the designs made sense. I also restricted colour use to push a bit more realism and not rely on it to distract the eye. All inspired by metal skin panic, 90s anime and Ian Huberts mechanical meshes.

kitbash pieces

kitbash pieces

material grouping

material grouping

simple rig

clay 1

clay 1

clay 2

clay 2